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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000100||The Underworld||Idea||public||2022-08-09 01:44||2022-08-09 01:45|
|Priority||normal||Severity||trivial||Reproducibility||have not tried|
|Summary||0000100: RNG Assist|
It's possible to get very unlucky with random sometimes.
For instance, even though the farm horse has a 30% chance to drop a key, it might be possible to go many turns without it dropping if you're really unlucky (as someone experienced).
So, having drop failsafes or making drops happen on a sliding scale would help with this -- especially for the key items.
ex: Increase probability 1/4 => 2/4 => 3/4 => 4/4 for key drop items like farm key
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