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View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0000049 | The Underworld | Bug | public | 2020-01-23 01:30 | 2020-03-16 00:45 |
| Reporter | Chickenpie32 | Assigned To | SkyCorp | ||
| Priority | normal | Severity | minor | Reproducibility | always |
| Status | closed | Resolution | fixed | ||
| Platform | SWF | OS | . | OS Version | . |
| Product Version | r39 | ||||
| Fixed in Version | r40 | ||||
| Summary | 0000049: function speciesNatureTick() not triggering | ||||
| Description | I have multiple species mods in development, but they are currently both on hold as the species nature tick function is not triggering properly. I have been able to use movetick and bodypart tick, but they wouldn't work in this situation. | ||||
| Steps To Reproduce | Create any species mod with a species nature tick function | ||||
| Tags | Modding | ||||
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Thank you for the bug report; can you confirm you are more than 50% the target species? (if I recall, it doesn't get called until you are a majority that type of species) |
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i had nine bodyPartTicks occur, which is the maximum for the species. that means that 60% of the body parts are of that species. |
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Fixed in next build! |
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Game update r40 released! |
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2020-01-23 01:30 | Chickenpie32 | New Issue | |
| 2020-01-23 01:30 | Chickenpie32 | Tag Attached: Modding | |
| 2020-01-23 08:43 | SkyCorp | Assigned To | => SkyCorp |
| 2020-01-23 08:43 | SkyCorp | Status | new => acknowledged |
| 2020-01-23 08:43 | SkyCorp | Note Added: 0000063 | |
| 2020-01-27 21:11 | Chickenpie32 | Note Added: 0000064 | |
| 2020-02-15 01:07 | SkyCorp | Status | acknowledged => resolved |
| 2020-02-15 01:07 | SkyCorp | Resolution | open => fixed |
| 2020-02-15 01:07 | SkyCorp | Fixed in Version | => r40 |
| 2020-02-15 01:07 | SkyCorp | Note Added: 0000065 | |
| 2020-03-16 00:45 | SkyCorp | Note Added: 0000087 | |
| 2020-03-16 00:45 | SkyCorp | Status | resolved => closed |